Goodbye Counter Strike Bots
It’s offical. Valve has update CS:GO on 7th of January 2021. One of the new rules introduced to competitive 5 vs 5 and Wingman matches is that when a player is being kicked out, he is no longer replaced by a bot. You will have to play 4 vs 5. Is the change a part of a bigger plan to update competitive ruleset? Maybe, until now, think before you vote F1 to kick a teammate, you will no longer get a bot that you can control.
Let’s look at the changes that Valve brought to Counter Strike Global Offensive with the recent update.
Best Of CS:GO Bots
Let’s recap the best actions from Counter Strike bots in competitive by watching some of most upvoted videos.
The Best Of CS:GO Bots
Bot Vladimir Coming In Clutch With The 4k
Bot Connor – Insane Faceit Level 7 Ace
Bot Walt Hates Me
Don’t Flash The Bot!
Full Release Notes
[ GAMEPLAY ] – When a player disconnects or is kicked in classic competitive and wingman modes, they will no longer be replaced by a bot. If the entire other team leaves, one bot will be left on the other team, idling in spawn. – Fixed bots not navigating properly in Warmup arenas. [VIEW MODELS] – Reduced size of SWAT sleeves matching all existing models. [ MISC ] – Fixed a crash in Windows dedicated server when “version” command is issued. – Pings no longer move when walked over by characters, and will no longer highlight weapons in competitive matches. – Adjusted Retakes clip areas in Mirage and Train [ PERFECT WORLD ] – Accounts that completed government identity verification have been upgraded to CS:GO Prime Account Status for Steam China. [ MAPS ] Ancient – Further optimizations – Fixed some clipping bugs Cache -Fixed a pixel-gap in the Cargo containers in T-Spawn (Thanks to the perceptive individual that reported it to 3kliksphilip!) -Fixed Cargo containers not having their proper colors. -Fixed bomb explosions being visible above the A site. (Thanks markman2575!) Engage – Removed several boost spots – Added stairs in the garage for better rotation flow – Breakable glass ceiling around A-site and Mid. Smokes and flashes can now be used on A-site – Removed “office” area on mid – Added ladder on A upper CT side – Both entrances of the hut are now wider for better player traffic flow between A-site and Mid – Lowered A upper and bridge to make entire bombsite more readable – Removed several awkward angles on A-site – Removed excessive areas on A-site – Removed clutter on A-site – Better FPS around the whole map Guard – Widened inner part of connector – Reduced size of restaurant corner – Adjusted tarp positions on truck to eliminate some angles – Lowered half-wall at stairs – Adjusted timings by pushing CT spawns back a bit – Shifted crates next to tower further towards pit – Enhanced visibility for various long range angles – Removed electric box next to bikes – Reduced amount of breakable glass at shop – Blocked angle from CT boost to pit – Increased size of ladder hole – Added location names – Fixed players being able to see into the tower area when boosted at dumpster (u/ReVoLTimE) – Fixed some Z-fighting and intersecting geo (Thanks Joaokaka1998) – Fixed various visible nodraw textures (Thanks Joaokaka1998, Fnugz, u/TheSpudd, u/ReVoLTimE) – Fixed various bomb stuck spots (Thanks Joaokaka1998) – Fixed player stuck spot on street (Kerluck) – Clipping adjustments throughout the map (Thanks Joaokaka1998, u/ReVoLTimE, Kerluck) – Minor visual adjustments and enhancements
Are The Bots Gone Forever From Competitive?
We don’t know. Valve hasn’t released any more information at this time, but we will keep this updated as soon as we know what is going on. Right now we have to observe the community feedback and see what CS:GO developers have in plan. Could it be that we will get an option in the main menu to jump in as a stand in to ongoing match? What are your ideas?
Why Valve Removed Bots?
It has been abused. It’s simply an extra life. Common tactic while playing 5vs5 competitive on official Valve severs was to vote kick the bottom fragger and replace him with a bot that the top fragger can control. Obviously the next step was to play aggresive and get an early entry kills or fail and get a control of the bot. This was severely abused in higher, elite ranks and it’s a welcomed change to the game.
Playing in a disadvantage is still not a great option, but at least it stabilises the gameplay. It could possibly have a knock on effect with the full team playing more aggresively now. We will see how it plays out in the coming weeks.
We’re expecting some other update to come along and support the Bots Removal Update. A patch that will change the economy, money bonus, longer ban for the leaving player. Bots in competitive were just causing too much haos and are gone, possibly forever, but we might see another update that will change the game’s ruleset.